Devlog #1


I've been reworking some features and optimizing the game further !

  • Textures are now generated on the GPU with moderngl, so loading times when traveling to a new system dropped by 75%, I did include the old CPU generation as a fallback for older devices, but the generation is slower.
  • Celestial bodies are now rendered as actual 3D spheres instead of 2D billboards with parallax, this ended up being more performant, and helped get rid of the VERY obvious billboard effect warping around when looking at another celestial body close to the parent body, as well as the improper orbit lines rendering.
  • Gas giants are being reworked (though I'm not done yet), I believe the old version looked a bit outdated compared to the planets.
  • Improved the rendering pipeline and got rid of a few things I had forgotten a while ago (like orbit lines being calculated every frame, oops), so performances will be a LOT better

I hope I can release the update soon, but I want to make sure the gas giants look decent before doing so.

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