<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Celestarium Devlog - itch.io</title><link>https://witherdodo.itch.io/celestarium</link><description>A tiny solar system generator.</description><item><guid>https://witherdodo.itch.io/celestarium/devlog/1704419/devlog-1</guid><title>Devlog #1</title><link>https://witherdodo.itch.io/celestarium/devlog/1704419/devlog-1</link><pubDate>Mon, 12 Oct 2026 21:18:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwODExNzUyLnBuZw==/400x224%23c/zlPyOK.png"/><p>I&#039;ve been reworking some features and optimizing the game further ! Textures are now generated on the GPU with moderngl, so loading times when traveling to a new system dropped by 75%, I did include t...</p>]]></description></item><item><guid>https://witherdodo.itch.io/celestarium/devlog/1699269/3d-parallax</guid><title>3D Parallax</title><link>https://witherdodo.itch.io/celestarium/devlog/1699269/3d-parallax</link><pubDate>Fri, 09 Oct 2026 17:30:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNjk3MDQ3LnBuZw==/400x224%23c/6TZfka.png"/><p>Decided to rework the &quot;fake&quot; 2D parallax which was clamped to the size of the planet by actual 3D parallax displacement, which vary depending on the size of the body, resulting in striking features fo...</p>]]></description></item><item><guid>https://witherdodo.itch.io/celestarium/devlog/1698854/quick-fixes</guid><title>Quick fixes</title><link>https://witherdodo.itch.io/celestarium/devlog/1698854/quick-fixes</link><pubDate>Fri, 09 Oct 2026 12:32:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick patch to make sure the targeting reticle was properly hidden when UI is disabled...</p>]]></description></item></channel></rss>